Elizabeth bioshock infinite concept art8/26/2023 ![]() Instead she spends more time there with the player. Making Elizabeth such a believable character was one of the biggest challenges for the developers, she had to always keep up with Booker, had to move realistic in the different environments, interact with them in a believable form and had to care about Booker as well.ĭuring the years of developing Bioshock Infinite, a ton of tests were made to study the reactions of players of cutscenes with Elizabeth and her character in game to guarantee that Elizaneth is a likeable character for the most players.Ī scene were she would leave the player alone and play with the sand on a beach because its her first time there was changed as example. Sometimes she behaves like a kid in a theme park who sees a bit attraction there for the first time □Įlizabeth in the E3 2011 Gameplay Trailer Since Elizabeth was prisoned away for so many years, all the enviroments and people she discovers during the game are completely new for her, which made it possible that Elizabeth interacts with so many elements of the game and find them interesting while the player himself would call them normal and nothing special most likely. The big goal by the developers and story authors was to make her “alive” for the player which lead to a complete design team called the “Liz Squad” lead by the Level Designer Amanda Jeffrey who had the job to create environment, Elizabeth would interact with and the needed animations for that. Irrational Games wanted to make Elizabeth more of just a sidekick, she would not only be a character who can help BookerDeWitt sometimes, she also needs his help and can interact with her environment and other characters in multiple ways and forms. That was the start of the development of Elizabeth. While Bioshock 1 and 2 were stunning games with an interesting story and setting, they were both experiences were the player was most of the time alone and did not met a lot friendly characters.įor Bioshock Infinite, Irrational Games wanted to change that and so they started working on a partner for the player who would accompany him for the game and would be a important element of the whole game. This article will be updated in September 2013.ĭuring the development of Bioshock Infinite, her design changed a bit, she had a lot wider eyes as example but in general her design stayed the same. She is intelligent and artistic and helps the player often with her skills, it is also notable that she has a unusual big arsenal of animations and was designed to move like a real being instead of a video game character.ĭue to the danger of spoiling parts of the still new Bioshock Infinite for you we won’t describe her personality too much and go into the details of her character during the game.įor now this article will be more about the development of Elizabeth and what makes her such a special character. The Development of Elizabeth for Bioshock Infinite and her role in the gameĮlizabeth is a young beautiful woman who has been held captive in the city of Columbia for the most of her life. She is prisoned there since her childhood and knows only the rooms she had to stay in at the start of the game.ĭuring the game she helps the main protagonist of the game, Booker DeWitt and accompanies him through almost the complete story.Įlizabeth from Bioshock Infinite: an Overview Charactername: She is 20 year old, born in the USA and arrived in Columbia as a one year old baby. Blatant spoilers in the title or thumbnail will either be removed or auto-tagged for spoilers.įor comment spoilers: - Use >!BioShock!<, it will appear as BioShock.In this article you can read a lot informations about Elizabeth and her development, see official art as well as fan art and cosplays, and last but not least concept artworks and an interview with Claire Hummel who drew Elizabeth for Irrational Games, last but not least you can also read opinions by gamers about Elizabeth and share your own one here as wellĮlizabeth is a character from the Bioshock first person shooter series and debuted in Bioshock Infinite Spoilers for other parts in the series do not require tags although it would be greatly appreciated. The content itself must be BioShock related, not the title. music, architecture, font, phrases, etc.) will all be removed. ![]() Information on developers and publishers, objects that are similar but not exact replicas, or content that isn't exclusively related to BioShock (i.e. This subreddit is dedicated to the BioShock game series developed by Irrational Games and 2K.Ĭolumbia Theme Rapture Theme Rules & InfoĬontent MUST be related specifically and directly to BioShock. If posting plot content, please "Spoiler" tag submissions and do not put spoilers in the titles
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